The Cartoon Network Clone Wars From TV to Online Action

The Cartoon Network has converted virtually all its cartoon character into online game characters. The Clone Wars is no exception, and you get to realize it more when you go to the website dedicated for it.

The Clone Wars on Cartoon Network comes as the succession of the legendary tales that hit the movie lovers some years back. Lucasfilm along with Genndy Tartakovsky did the animation of the tale about the eminent Clone Wars that gave birth to real hype in 2003. The story is mostly about transition happening between the second and third episodes of Star Wars.

Putting it straight, George Lucas comes to you with yet another story that tells you the tales regarding the time/years in between those 2 movies of Star Wars. And guess what? Cartoon Network once more has the opportunity to air it. They also have the whole thing in their game site.

The 1st animated series looked like bridging the gaps that remained between Episodes 2 and 3 quite well. Still, George Lucas is not finished narrating the story yet. While the 1st series was almost a 2-hour movie broken into installments of 3 to 5 minutes, this one comes with episodes as large as 30 minutes and it is meant to go as a full-season.

Each of the episodes stands apart narrating a tale of a battle in particular, throughout the War. This new Star Wars of Lucas has turned out to be a pretty lengthy episode on the television series. But viewers who did not view Episode 2 and 3 of that movie are likely to face some trouble catching up at first.

Clone Wars will not introduce lots of the original characters or the plot in background. Anakin's Paduwon is not also introduced, yet if the viewer got some glimpse of a few movie trailers, he or she would hopefully be able to know who Paduwon is. For viewers privileged with the opportunity of seeing the initial animated series, they might feel a bit delighted to view a character really intersecting - Asajj Ventress.

Apart from all that, through The Clone Wars on Cartoon Network, George Lucas seems trying bloom the new one of his masterpiece. Hopefully, he will not let it snag up. The TV series is officially titled as 'Star Wars: The CloneWars' and is airing on Friday nights on Cartoon Network. You start feeling the heat of This series as soon as you start playing the game online on www cartoon network com Clone Wars game website. On the whole this new Clone wars game site is set to appeal to those who love things fairly easy. So visitors find it simple to use and at the same time the quality is pretty impressive to game lovers since it is fully Flash based. You get excellent colorful as well as nice animated experience.


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Products and Services That Can Benefit Through Cartoon Character Licensing

There are many products and services that can benefit through cartoon character licensing. In this article I would like to discuss some examples and hopefully give entrepreneurs a spark of inspiration.

NurseriesIf you run a nursery or a childcare centre, you might want to consider licensing the rights to use an endearing cartoon character to be your brand mascot. Having an identifiable brand with a cute cartoon character for a mascot will really make kids fall in love with your establishment. And if you run your business right, you can later leverage on the brand recognition the cartoon character has created for you to develop a franchise.

Credit Cards Corporate looking credit cards are boring. They might be suitable for corporate folks, but how about the younger population? University and even college students are finding the ability to earn decent money even before graduation these days and many of them can afford to own a credit card. At this age, it is safe to say that they would prefer a cool or 'kewl'looking card as opposed to the corporate-looking one. The clever usage of a suitable cartoon character on a credit card can do wonders for its application rate as proven by Asian countries like Hongkong, Taiwan, Korea and Japan. The same principle can be applied too to membership cards for stores selling merchandise catering to such a demography.

Books Whether you are writing a storybook for kids, a puzzle game book, a music training book, a book on parental guidance, or even a self-help guide for adults, consider licensing a cartoon character. Cartoon characters don't always have to look childish or cute. They can also look quirky and different (think the Simpsons). Use the right character for the right product, and for the right demography. You can't go wrong with that. The thing is, books that have a strong identity sell better, and what better way to do that than using a suitable character to help you establish that identity? As an author, you can look forward to establishing a book series using the character as a series mascot if you plan ahead and your first book sells well enough.

Greeting Cards Cartoon characters work very well on products that carry a message and greeting cards is one such product. Pretty pictures of sceneries are just so passé. Since greeting cards are meant to convey a message and warm the heart, why not have a character with the right appeal and attitude do the job?

Clothing and Apparels If you are launching a new clothing or apparels line for kids or young adults, you might want to consider using cartoon characters to improve the aesthetic quality and brand appeal of your merchandise. A suitable character with the right look for your product can really sky-rocket its sales.

Toys, Novelties and Stationery There is an increasing number of toys, novelties and stationery designed for tweens and young adults flooding the market. Innovation and aesthetic cuteness are the key factors driving sales for these merchandise. For the cute factor, nothing beats a cartoon character.

In all the examples above I would like to stress that I support the licensing of lesser-known characters as opposed to the more famous characters. I share my views regarding this in another article. If you visit my website or search on the internet for 'Character Licensing for Your Product? Forget Mickey and Bob!' you would be able to find the article.


Source : http://ezinearticles.com/?Products-and-Services-That-Can-Benefit-Through-Cartoon-Character-Licensing&id=974809
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Professional 3D Character Modeling Explained For Beginners

How to make a great 3D model

Building models in a 3D environment is not as technical as one might think. Once you get familiar with the principles of 3D modeling, things will start to make sense. In the end you really only need a few tools to complete your model! Here are the key elements to remember along your way to 3D modeling master.

The first step is to define your character

Don't make your models generic! Search any 3D forum and you'll find tons of perfectly naturalistic lookalikes. Almost naked women holding swords, standing on mountains, being surrounded by thunder and lightning while fighting an evil monster. You have the chance to create your own unique, weird, interesting or funny world full of characters nobody has ever seen. Observe your environment. I bet it is full of one-of-a-kind characters.

When you have an interesting situation or character in mind, jot it down and continue with the next step.

Design your character or scene

Your design reflects the personality of your character. Does he have hard edges or a rounded silhouette, is he big or small? What is unique about him and how does his unique personality show? Does he suffer from anything?

Draw or photograph your character from as many perspectives as you like. Front and side view are essential, as these are the reference images for your 3D Model.

3D Modeling - Start with a cube!

When modeling in 3D, always begin with building a rough version of your model. This step is called "blocking". Start with a cube and model the silhouette from the front and side view first. Try and keep it as simple as possible, then add details until your model is done.

There is another approach to modeling, where you start with a small body part, detail and finish it right away and move to the next one.

Personally I don't recommend using the latter approach! It is easy to get bogged down in details and lose the big picture of your model. Plus for beginners it is hard guesswork to interconnect the different detailed parts. To keep it as easy as possible, build the foundation first, than add the details! Once your 3D Model is done, it is still gray. Now it is time to add some color:

Add shaders and textures to your 3D Model

A shader lets you define surface attributes such as color, specularity, transparency etc.

UV mapping unwraps the surface of your model to a square, two dimensional image. Now you can paint textures in an image editing program and apply them to your model. Some 3D programs feature tools to directly draw onto your model, which is great because it is much more intuitive!

Conclusion

You have learned so far that 3D modeling is not just pressing buttons! It requires some amount of planning and even drawing, taking photographs or building a clay model. Once you start building your 3D model stay away from details at first. "Block" your characters basic shape and only when you like the silhouette, begin adding details to your model. To further refine the character, add color with a shader and unwrap the surface with UV mapping to apply texture images.


Source : http://ezinearticles.com/?Professional-3D-Character-Modeling-Explained-For-Beginners&id=2703528
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